No, unfortunetely in windows there is only a option, if the present call is synced to vsync. This one is set, but not supported by many drivers. The only way ro do a vsync is for vomp to trace the ray and sync manually for vsync. I have in the moment no idea how this fits into the general windows archtecture and it changes a lot in the moment, I have no intention to do it yet. Although on my notebook I did not recognize tearing, that means even if I start I will not see if I did it correctly, which are bad conditions for development.
Marten